From the team that created the fabulous ICO in 2001, comes a new fantasy adventure, Shadow of the Colossus. As with ICO, the attention to graphical detail is impressive. It’s truly a work of art. The collosi (is that the plural of collosus?) are intricately rendered, towering beasts, and they’re really the stars of the show.
This is not your traditional RPG, where you must battle hundreds of insignificant foes before taking on the bosses. Here, right from the outset, you are pitted against these huge beasts. The challenge is determing how to defeat each one. In this respect, the game becomes more of a puzzle than a traditional action game or RPG. You must climb up to the top of each collosus in order to figure out how to destroy it. Oddly enough, the creatures don’t much like this, and as such, they will try mightily to throw you off. By pressing R1, you can (usually) manage to keep from being thrown. After you defeat each colossus, it’s normally a fairly trivial matter to find the next one. This sounds a bit repetetive, but it’s strangely not. Each collosus is different, and requires a different strategy to defeat.
As in ICO, the play control can take some getting used to. Your character can stumble, and mounting your horse can be a bit awkward. The character animations are quite impressive and realistic, but this does translate into some delayed reactions. The character doesn’t change direction instantly.
The game itself is rather short. Because you need not spend hours wandering around defeating hordes of lesser enemies, you can probably finish it in under 12 hours. Still, those will be 12 hours well spent. And would you really rather spend 30 hours beating on minons, or 12 figuring out how to defeat creatures that tower hundreds of feet above your head?
This is a truly original game. It probably won’t get the attention that the mega sequels will get, but it’s definitely worth playing.
Official Playstation Site
Technorati Tags: playstation, ps2, playstation 2, reviews, shadow of the colossus