PS2 Preview: The Godfather
Saturday, February 4th, 2006
And it had better be a great game. The fans of the movies, and, to a lesser extent the Mario Puzo novels, will likely accept nothing less than excellence.
Creative Director Philip Campbell says of the game:
The Godfather movie story is exactly as we know and love it–a journey from Connie’s wedding to the climactic baptism scene–and we don’t monkey around with that too much. But it’s actually only one of the many stories we tell in the Godfather game.
Using the story from the first Godfather movie as a kind of spine to the game progression, we let the player go out into the Godfather world (a “living city” set in New York from 1945 to 1955) and create his own story by “freelancing”–that is, deciding, for example, what rackets he wants to shake down, which family he wants to take down–and which bad guys he wants to whack. All this, of course, with a little guidance from the Corleone family!
(from Gamespot)







