Review: Devil May Cry

Devil May CryYes, another game from 2001. I’ve been catching up recently on the oldies. I just finished it for the first time last weekend, and I was quite impressed.

While the graphics don’t have the “wow” factor you get from newer games, the gameplay is hard to beat. Camera angle switches can be a little too frequent, and confusing at times, but other than that getting Dante to whup serious demon ass is a piece of cake. There are enough moves and weapons to make things interesting, but not so many that you have to spend time memorizing things.

The story is good if you don’t mind a little gothic cheese. You are Dante, half-demon son of Sparda, the Dark Knight. A terribly evil dude, whom Sparda smote 2000 years ago, has risen again. It is your job to find the gate to the Underworld, and defeat this beast again. If you just pretend you haven’t heard this cliché many times before, it’s quite entertaining.

One thing I really enjoyed about the game is that it seemed remarkably unrepetetive. You didn’t have to spend hours and hours beating up the same old demons before getting to the boss. Boss battles are really the bulk of the gameplay, and there are a lot of them. You end up fighting the same bosses several times, but they change between battles (usually getting harder), and the environment changes as well.

Any serious gamer has probably already played this one several times, but if you haven’t, you really should.

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