<?xml version="1.0" encoding="UTF-8"?><!-- generator="wordpress/1.5.2" -->
<rss version="2.0" 
	xmlns:content="http://purl.org/rss/1.0/modules/content/">
<channel>
	<title>Comments on: PS3: What is the 8th SPE?</title>
	<link>http://www.playstation-blog.net/2005/11/ps3-what-is-the-8th-spe/</link>
	<description>Playstation Games, News and Reviews</description>
	<pubDate>Thu, 04 Dec 2008 18:17:51 +0000</pubDate>
	<generator>http://wordpress.org/?v=1.5.2</generator>

	<item>
 		<title>Comment on PS3: What is the 8th SPE? by: bob</title>
		<link>http://www.playstation-blog.net/2005/11/ps3-what-is-the-8th-spe/#comment-98910</link>
		<pubDate>Tue, 09 Oct 2007 03:25:58 +0000</pubDate>
		<guid>http://www.playstation-blog.net/2005/11/ps3-what-is-the-8th-spe/#comment-98910</guid>
					<description>Hey guys check out this site. These guys are talking smack about PS. envy360.com</description>
		<content:encoded><![CDATA[	<p>Hey guys check out this site. These guys are talking smack about PS. envy360.com
</p>
]]></content:encoded>
				</item>
	<item>
 		<title>Comment on PS3: What is the 8th SPE? by: Dave</title>
		<link>http://www.playstation-blog.net/2005/11/ps3-what-is-the-8th-spe/#comment-91735</link>
		<pubDate>Mon, 16 Apr 2007 12:22:01 +0000</pubDate>
		<guid>http://www.playstation-blog.net/2005/11/ps3-what-is-the-8th-spe/#comment-91735</guid>
					<description>Check out this website to ge a FREE Playstation 3:
http://shurl.org/PS34FREE</description>
		<content:encoded><![CDATA[	<p>Check out this website to ge a FREE Playstation 3:<br />
<a href='http://shurl.org/PS34FREE' rel='nofollow'>http://shurl.org/PS34FREE</a>
</p>
]]></content:encoded>
				</item>
	<item>
 		<title>Comment on PS3: What is the 8th SPE? by: herbert</title>
		<link>http://www.playstation-blog.net/2005/11/ps3-what-is-the-8th-spe/#comment-89094</link>
		<pubDate>Mon, 13 Nov 2006 11:30:58 +0000</pubDate>
		<guid>http://www.playstation-blog.net/2005/11/ps3-what-is-the-8th-spe/#comment-89094</guid>
					<description>mt louco esse play3 ^^
não vejo a hora d ter o meu hehe</description>
		<content:encoded><![CDATA[	<p>mt louco esse play3 ^^<br />
não vejo a hora d ter o meu hehe
</p>
]]></content:encoded>
				</item>
	<item>
 		<title>Comment on PS3: What is the 8th SPE? by: Steve</title>
		<link>http://www.playstation-blog.net/2005/11/ps3-what-is-the-8th-spe/#comment-9</link>
		<pubDate>Wed, 09 Nov 2005 21:42:23 +0000</pubDate>
		<guid>http://www.playstation-blog.net/2005/11/ps3-what-is-the-8th-spe/#comment-9</guid>
					<description>Apart from the evil DRM aspect, the story of increasing yield by allowing for redundancy in the processor is a nice approach: Saves throwing out a full die every time something doesn't work. And, of course, allows overclocking/overprocessing potential by switching on an eigth, undamaged cell... an extra 12% processor performance without upping the mobo clock speed, anyone?!</description>
		<content:encoded><![CDATA[	<p>Apart from the evil DRM aspect, the story of increasing yield by allowing for redundancy in the processor is a nice approach: Saves throwing out a full die every time something doesn&#8217;t work. And, of course, allows overclocking/overprocessing potential by switching on an eigth, undamaged cell&#8230; an extra 12% processor performance without upping the mobo clock speed, anyone?!
</p>
]]></content:encoded>
				</item>
	<item>
 		<title>Comment on PS3: What is the 8th SPE? by: gary</title>
		<link>http://www.playstation-blog.net/2005/11/ps3-what-is-the-8th-spe/#comment-6</link>
		<pubDate>Mon, 07 Nov 2005 15:55:29 +0000</pubDate>
		<guid>http://www.playstation-blog.net/2005/11/ps3-what-is-the-8th-spe/#comment-6</guid>
					<description>Indeed.  In fact there's no real reason for the PS3 to reserve an entire cell to do DRM stuff.  My guess is that when developing for the cell processor, one would be abstracted from the details of which cell is doing what.  I'd think DRM would run pretty much like any other process, and wouldn't much care where it was running.</description>
		<content:encoded><![CDATA[	<p>Indeed.  In fact there&#8217;s no real reason for the PS3 to reserve an entire cell to do DRM stuff.  My guess is that when developing for the cell processor, one would be abstracted from the details of which cell is doing what.  I&#8217;d think DRM would run pretty much like any other process, and wouldn&#8217;t much care where it was running.
</p>
]]></content:encoded>
				</item>
	<item>
 		<title>Comment on PS3: What is the 8th SPE? by: Steve Hobdell</title>
		<link>http://www.playstation-blog.net/2005/11/ps3-what-is-the-8th-spe/#comment-5</link>
		<pubDate>Mon, 07 Nov 2005 12:53:04 +0000</pubDate>
		<guid>http://www.playstation-blog.net/2005/11/ps3-what-is-the-8th-spe/#comment-5</guid>
					<description>What's to stop Sony from using one of the other 7 cells for DRM?
And, as the PS3 has an HDMI output, it WILL implement DRM, in the form of High-Def Content Protection (HDCP) - in the US, at least; and if the FCC and MPAA get their way...</description>
		<content:encoded><![CDATA[	<p>What&#8217;s to stop Sony from using one of the other 7 cells for DRM?<br />
And, as the PS3 has an HDMI output, it WILL implement DRM, in the form of High-Def Content Protection (HDCP) - in the US, at least; and if the FCC and MPAA get their way&#8230;
</p>
]]></content:encoded>
				</item>
</channel>
</rss>
